#ifndef BELKASPRITE_H_
#define BELKASPRITE_H_
#include "cocos2d.h"
using namespace cocos2d;
class BelkaSprite: public::CCSprite {

public:
	static BelkaSprite* utworz(int type, int x, int y,const char* name,bool monster);
	bool initWithParams(int type, int x, int y,const char* name,bool monster);
	float getWidth();
	const char* thisname;
	bool shouldmonster;
	//CREATE_FUNC(BelkaSprite);
};

#endif /* BELKASPRITE_H_ */
